Showing posts with label raid boss. Show all posts
Showing posts with label raid boss. Show all posts

Sunday, March 15, 2009

Faction Feature: Le´ Çonquistador's Garim Raids


Wow. This article is long overdue, but I'd still like to write about this nonetheless. :)

I was privileged to have been able to talk and bond with one of Rembrandt server's most active factions, Le´ Çonquistador (LC). Headed by its faction leader, Mahoney, together with deputies Ichihara, devilz and Additional, this raid and Colony Wars oriented guild has amazed me in more ways than one. Not only are these guys active in in-game events, FL Mahoney encourages his members to participate in artistic activities. No wonder you'll find some of SEA GE's artistic bunch in this dynamic faction.

I did this interview back in December of 2008, right when most factions are already into raiding Garim's Nest. Perhaps these days, venturing into Garim's territory might be a walk in the park for some, now that Serpent and a few Constellation weapons and Expert stances have become available. But for now, allow me to let you take a peek on how LC works as one solid group.

DeSanggria: Hi guys! Can you tell me something more of how you prepared for this raid? How many people are needed in this raid? What's the average/recommended AR/DR?

Mulann: The raid itself can accommodate 30 families and LC goes on an average of 14-20 people to do this raid. I believe the average AR/DR of our members are around 58-64.

shalador: We also had "guests" from other factions like CrystalNovalight and Patronum and myself. A few of us were even yelling out warcries before we started.

Note: Back during this interview, shalador and Patronum were not yet in LC. Patronum was the FL of NekoMiko before she and her members joined LC.

DS: What sort of tasks/assignments did you delegate to each member? What armors/weapons are recommended for this raid?

Mulann: 1 Super/Imba Tanker is enough. The rest, Musks for DPS. Most LC's bring their own Scout. We also used Rio for attack/speed buff.

devilz: The tanker needs at least +5 EMS 3DR with El 92 shield 2DR will do pretty ok, just need some potting. We normally down it with 64~67 DR without buff or wings. As for AR, it needs to be at least higher than Garim's DR to provide more efficiency in provoking..with 2 provoke rings preferred. For equipments, I would say at least a +5/+6 EMS with El 92 2DR shields. Block and res is quite important because Garim deals both physical and some ice spells.

DS: Would you say that Musks are essential in this raid as well?

devilz: Ranged characters would be preferred for this raid because Garim deals real painful damage to even El92 armours equipped melee characters. Without block or good armours it's quite difficult to use skills on Garim while potting. Elementists can be an optional choice but due to Garim's tough skin, it does take some time to down it. Long hours of spamming skills will be
quite tiring.

DS: Having done previous high level raids, what was the most difficult part/challenge that you encountered in Garim's Nest?

Mulann: Gathering people -.- takes ages at times lol. I'm happy to see LC is moving according to the flow; all are on the lookout for people who needs resuing, and moves in timing with our tanker. As a buffer/resuer, I try to buff and resu everyone as much as possible.

shalador: There was a place where we had to protect a crystal from both sides. The veteran of this raid was slightly nervous about this part even though the mobs were fairly low. Must have been alot tougher before the nerfing, I think.


¤ All ¤ Star ¤ Faction's Garim raid where Mahoney & Ichihara first experienced the whole thing.

DS: How was the first raid in Garim's Nest like? Were the other succeeding raids any different from the last?

Mulann: LC's first raid to Garim's Nest was surprisingly easier than expected by our leaders who experienced it first hand with AS. I heard it was nerfed though. Everyone made sure to eat Hrin pots and wore wings but the best part was how the teamwork went during the raid.

shalador: Rather long and exciting. No other faction was there to ks~ XD (*cough E faction cough*)

devilz: Only Mahoney & Ichihara were presented at AS's Garim raid. The only confusing process is the splitting lane. Other than that, the rest is pretty normal, which we are able to handle without difficulties.

DS: Was there any strategy you used to defeat Garim?

Mulann: 3x Musketeers families for DPS; Fighter/Claudes - tankers and always lead the raid; a few Elementalists - Mob Control AOE; Scouts/Rio- buffer/resuer

devilz: Penetration effect is the key towards these tough boss. For now, I can only recommend more Outrage users to kill Garim quickly; it's best if with dino stats, but I don't really recommend players to actually chip for that stats :X

shalador: Do not try to be china hero and attempt to tank the boss alone.

DS: What were the loots you got in this raid?

devilz: The only loots worth mentioning for this raid is Le Noir (29 DR series armour) and Garim's belt recipe/ingredients. The probability of getting lousy stuffs is pretty high, and those loots are difficult to satisfy the overall members' expectation for that raid. So most of the Garim raid participants are not rewarded, despite wasting their 500 reputation points and time.

Mulann: The best and Rare so far: Le Noir Musk

Usual items:
5x lvl 92 chips
2x lvl 100 chips
lvl 100 items
e84 items or worse, recipes -.-


LC's first Garim raid

DS: Does LC plan to do frequent Garim raids in the future?

Mulann: Depends, but grinding 500 reputation points for E84 recipes/items may not seem worth it. Probably just to have some fun and kill time.

devilz: The loots alone, I believe, will stop many factions from counting Garim into one of the daily raids, as it does not promise rewards. Even GOF is better lolz.

DS: Why did LC undertake such a quest/raid?

Mulann: To test new bosses and train for it.

shalador: No idea. I think they had been planning this for a while, then I got invited on the spur-of-the-moment thing.

DS: Any plans to take on Sekhmet? XD

Mulann: Sure, why not? Hehe. But currently, we are engaging on the Brain of Argus.


And just a few days after this interview, I got an invitation to join the raid! Back then, I didn't even have the qualifying AR/DR for this raid, but just for the sake of experiencing the thrill, I went on ahead.

I see lots of blue stars.

Someone's waiting at the end of that crystal wall.

And just as we were waiting on those 2 sides of the huge crystal wall, we all got DCed from the game.

Teh epic lulz.

It was a short-lived experience, but I thoroughly enjoyed it. It was truly an honor to have been able to interact with such group of really nice people. :D

My hats off to the brave and the bold, Le´ Çonquistador Faction! Here's to more thrilling raids and rewards for all of you! ^_^

Acknowledgments:
Mulann
Mahoney
devilz
shalador
and everyone else in LC faction for being so hospitable & nice ^^

For more information about LC, visit:
The Le´ Çonquistador Faction Blog
The Le´ Çonquistador Faction Forum

Wednesday, June 18, 2008

[Updates Part 1] v.2.6.3: The Requiem

I r back! Hahaha! And with my comeback is one juicy tidbit regarding our favorite game, Granado Espada.

The wait is over, folks! The latest patch for Granado Espada, v.2.6.3, also known as The Requiem, is finally on its way! I won't be revealing the exact day of its release (I leave it to our esteemed Community Managers and IAH staff to unveil the actual date), but I do have some interesting tidbits about the new patch, as graciously supplied by pCM Veya.

Venturing to the Land of Mysteries

The Domain of the Giants

As RCM Hrin announced in her blog a few months before, v.2.6.3 features the new map of Chaos Requiem, located between the Bahamas and the jungles of Ustiur. Mysteries and secrets surround the expanse of this new territory, and with the promise of the unknown comes with new opportunities for exploration!

Ugly mutated monsters in Chaos Requiem

Chaos Requiem holds new dungeons, monsters and even more colossal raid bosses (I can only imagine the weapons these bosses drop!).

So how does one venture into Chaos Requiem?

Decisions, decisions...

I can say that with my current family level, I won't be able to step on this forbidding land (that's for sure!), as it is a level 120-130 map. Experts and Master level families are sure to have a roll here though.

So now we know why it's been reiterated time and again that players should aim for Expert level at the very least. From this patch onwards, the Veteran level will soon become a thing of the past.

Anyway, back to the question...how does one go into Chaos Requiem?

Not him again...

Defeat the Great Hill Giant, that's what. The question is, will it be the same GHG monster level as the one in the Faction Quest? And where is the exact location to challenge this hulking monster? That I have to find out...

In order to fully explore the mysteries in Chaos Requiem, one will have to complete the Bahamas Swamp Quests. NPCs such as Igorni, Sharon, Selva, Barons Kurt and Edward, as well as Viscount Montoro will be issuing new challenging quests.

As previously mentioned, The Requiem patch features new bosses, as well as a new raid area: Garim's Nest.

Inside the lair of Garim

So yeah, you guessed it right. The new raid boss' name is Garim. Little is known what kind of monster is this (or its stats for that matter), so stay tuned for updates (or until I found that out with a bit of research ^^).

Garim looking nasty

Watch out for part 2 of The Requiem updates! Up next: New Game Features in v.2.6.3!

credits: pCM Veya & Team IAH

Thursday, April 3, 2008

Sekhmet up close

One of the things I'm very curious about GE are the raid bosses. I've seen my fair share of some as I was able to join my factions for these exploits, as well as from in-game events conducted by IAH. I must admit that with my current level, I cannot make any significant contribution in killing the more high level ones, but I am nonetheless curious to see what they look like up close.

This is why I've been scouring the net for any information about Sekhmet, the lvl 125 raid boss in the Island of Fire. As Hrin told me, no one has ever ventured into the Depths of the Crater to complete the quests to summon him, not even in kGE. This is for the reason that Sekhmet is so powerful that it would be quite impossible to beat him, even if we pit the most imba players on sGE.

The quest to summon Sekhmet is in itself similar to a boss raid. In fact, it'll be like going through 4 raids given the difficulty of each quest. Granadocentral gives us a brief info on how to do it:

Depths of the Crater

Within the Depths of the Crater lies the Tombstone of Ferruccio.

A ruthless Lava Queen and her underlings reside in the crater which seems to be sealed by the Tombstone of Ferrucio’s mystical power. Those said to have seen them have never returned.

There is only one way to break the seal: Before even attempting to break the seal, you will need to collect four insignias - Fire, Ice, Lightning and Darkness, which is rumored to belong to the four Celberos on the Island of Fire. The Tombstone of Ferruccio will tell you that there is a secret number between 1 and random number, e.g. 3538. If the amount of vis you place upon his tombstone is the same amount as the secret number, you will be able to break the seal and unleash Sekhmet. Each time you make an attempt, the tombstone will inform you whether the number you have guessed is higher or lower than the secret answer. You will have a total number of 11 attempts to break the seal, after which you will need to wait a certain number of hours to try again.

Sekhmet is a Level 125 raid boss! Defeat him and one of the most legendary weapons in the world will belong to you!
I can just imagine the player who will manage to defeat him and get the loot from the monster will certainly be a living god in the game. @.@

For that reason, I've asked a few people around to provide me with some clips on what he really looks like up close...and I figured you guys might be interested too. ^^